Monday, 30 July 2012

Week One 'An Introduction'

Week one Workshop

Today we engaged as a group in an in class workshop that was designed to get us thinking from the right mind set in regards to our project. We had a number of ideas, and through discussions with Yasuhiro Santo the group better understood aspects of the design in regards to data collection and server attributes. We began to discuss what exactly the data could be used for and how this data may provide information to the stakeholders to further enhance the design.

As we discussed many ideas we decided to run with the idea of a pill interactive system for the elderly. the design was thought to communicate data to servers to help further investigation for the obvious companies such as pharmaceutical and Government agencies.



As this was a set reading for myself in the past i have read the majority of content, although decided to brush up on it as Marianella suggested. In the first chapter Olsen speaks of the nature of simplicity and how we as humans act upon cues in regards to interacting with the simplest of products. Why does it sometimes take us five times the amount of time necessary to figure out or realise how to use something? Olsen goes on to explain that a well designed product results in us feeling familiar and confident to approach, where as badly designed products may throw us off. However in saying this the idea of curiosity or the open ended possibility can sometimes draw us into a product due to the emotional affect this may have on us as designers.


Yes! i know what you might be thinking, why are you showing me a toilet? Well because when you are use to a simple two switch version and then are in a foreign country with what appears to be a mini computer on the side you are both scared but curious. This is a great example of Olsen's ideology that a product can be overcomplicated and prove to be a negative, or depending on the person you may feel you are intrigued and want to figure the entirety of the product.


Microwaves are another example of how a basic household product can be over complicated. For myself I believe that a simple design such as the bottom one achieves the desired result (heating or defrosting) in the most efficient way. The interface selection can become far to advanced and although i realise their is a market for both. However I believe the majority of households would prefer the easy to use twist and go design, due to the minimal desired effort to achieve the same result. 



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