Experimental Form - Through plasticine
Through the media pf plasticine form models where explored. Specifically these criteria where formed to ensure the concept and Design where addressed:
- Economically sound (not distort users ability to use both hand's both basic interaction).
- Generate a concept similar to the plasma pistol from Halo 4
Some examples of form generation
Form generation 1
This model was the smallest concept in terms of surface area. The design is a small object that is awkward to hold without dropping. Unless you hold it with a closed first the model feels as if it will fall off. I spoke to Kiu and told him that maybe a slightly larger design with more natural feel would be more appropriate. Also the aesthetic desired is a representation of a gun, as this looks nothing like one.Form generation 2
The second form was my favorite. The design incorporates the best of the first and third forms. By feeling comfortable but yet giving the desired aesthetic the form incorporates the desired elements stipulated by the context of first person shooters.Form generation 3
The third form incorporates a strap that can wrap around the users wrist, giving a very secure feeling when wearing the device. The problem is the strap also gives the feeling of over bearing. When wearing this model you feel as if it is permanent and may get annoying to continuously wear over the coarse of an extended period of time.Latent Need
Through the research information in regards to personaility traits where highlighted in regards to the first person shooter genre of games.- High anxiety
- Impatient
- Value reflex stimulas
Conclusion on form generation
Even though lots of different
concepts have been drawn in the past few weeks, there are still some
problems that need to be addressed from discussion with the tutors,
some good points include the device being able to be clipped on or fit to the user's hand to let the user be ready at all times, symbolizes aspects of the first- person- shooter experience to the user(some sort of familiar mechanism), suttle form that does not look like a weapon that could cause fear and axiety to others in the public and does not greatly obstruct the user's arm from being able to perform other functions when wearing the device.


































