This weeks studio was the beginning of the concept initial brainstorming and thought process in regards to the semesters project. As the lecture came to an end the class was addressed to conduct three concept bombs based off provided design briefs.These design briefs held unique attributes that had three similar desired outcomes; scenario, object and interaction. The desired outcome was to get us thinking about the semester project possibilities and interactive design suggestions.
Concept bombs:
This is one of my three concept bombs, the design brief stated to help communicate users with family and friends whilst inside their home. The design must be incorporated into an everyday item to tie the users together. My design focused on what the possibility could be if you where sitting in your living room watching TV and wanted to interact with someone whilst watching a program. The design showed interaction with the users communicating and discussing on information in front of them (TV,movie ect).
Observation of the Concept Bombs:
As a group we walked around the class and observed the other students work, a mark was given as to which design we believed was the best of the three. The activity was very engaging and it was great to see what others had come up with in regards to the brief we where given.
Our chosen Design Direction:
The image above is one of the designs that our group member 'Kui' came up with "Tell Tale". It is a wearable device that is shaped like an animals tail. The user programs it to sense anything he desires, and they will feel the "tail" wag when the tail senses an object nearby. As the user gets closer the mechanic changes, the tail starts to wag faster and more violently indicating that the source is getting closer.
From further discussion as a group we picked apart the vital elements of the design concept. We realised the input could change and be a possible adjustable element depending on the users need. The design was thought to be a target for computer gamers specifically. This was due to the fact that one of our group members is connected within the gaming community and is under the impression that this device would appeal to the market. As well as this the environment and habitual trends indicate that gaming users would benefit from this device as it could communicate information and even possibly replace current information communication such as emails, facebook ect.
As one of our group members is not familiar with the gaming industry and has no understanding of the habits and environmental scenarios surrounding the topic, we suggested for next week she undertake a research approach. Through this understanding of environmental influences, habits and user preferences would be discovered to help develop the design and push it forward to a formidable concept.









No comments:
Post a Comment