Monday, 29 October 2012

Week Eleven 'Consolidating Our Concept'

Consolidating Our Concept 

The User

The gaming industry projects digital product behaviour like no other, therefore incorporating a physical interactive product that relates back to this digital world may result in everyday use outside of the gaming realm. As gamers have multiple sub categories ie; first person shooters, MMORPG’s (massively multiplayer online role playing games), strategy and action ect. It is important to target the specific user that will best be suited toward this interactive product. Research into the chosen demographic of computer gamers that of first person shooters, showed high levels of anxiety and reactive sensory viewed as competition. By Designing a product that integrates these factors the design will benifet the needs and existing problems for the chosen demographic.  
Within the gaming community reputation ultimately underpins your success. Based on status within any given game, gamers will project the need to be valued due to accomplishments or milestones reached. These Values and priorities form the online component for gamers as they can reach this status behind a computer. When interacting in a public arena social barriers are formed due to lack of face to face conversation confidence.
Current accessories in the gaming industry are vital to the development for the product, due to the stylistic and aesthetic approach. Through the use of a computer program ‘Steam’ refer to appendix 1, the concept was developed to tie this system into the physical world and act as both a benefit system and social system.

The Concept


The interactive product will consist of an awareness and situational dependence reaction. It is completely the user’s digression as to the utilisation of the product.  The interaction will be an everyday activity, dependant on the user and how much gain they wish to earn from the product. Whether it is for social benefits or steam community benefits.

Social


Situational variables will occur in any environment, however some of the user’s personalities 
will be that of a shy nature; therefore the product will offer these users a chance to interact with one another. An example may be a male catching the bus to work and continually seeing a girl he fancies. The interaction between the two will be through the products which will potentially lead to opportunity to for a relationship.
Users that want to use the device for a different approach such as networking for gaming purposes will also be able to utilise the social aspect of the product.

 

Benefit System


As steam is a community based environment and gamers typically want to be informed on new developments ASAP, a reward system based on the interaction and use of the product will be implemented. Rewards vary from; limited edition specials, early access to trailers, buying steam powered games and more. These specials will be negotiated with steam.



The combat log i have developed is designed through the existing profile navigation menu. The log will be basic incorporating bare minimum information. Showing the daily information recorded by the individual users product.

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