Monday, 29 October 2012

Week Nine 'Concept Presentation'

Around Table Discussion

Interactive Design


Steam Tail


The image above is the result of the Steam Tail Design concept. As you can see the visual aesthetic approach was to have a smooth accessories feel. Much alike existing products on the market such as smartphones, usb's ect. The size of the tail had changed from previous weeks due to practicality. Not many people want to walk around wearing a tail dangling from their waste. And if they do they are a minute population. By re scaling the size of the tail it was possible to connect to your belt car keys ect.

Through the around table discussion we quickly learnt that the gamble we had taken was not about to pay off. The feedback received from both Peers and Teachers was that the demographic of users was too broad. As the concept related specifically to steam user's we needed to find a large population within this community that would be best suited to the concept and desired interaction.


Using Exisitnig steam interface to build the 'Steam Tail Log'

The nature of our product is to get gamers to interact in the physical world leading to friendships and social benefits. As the product interacts with others it will record the data and profile of other users. At the end of the day the gamer will be able to access this information through their steam profile. Simply by plugging the product in through a USB connection that will also be used to charge the device. The Steam Tail log will offer users to contact others they may have met through interaction of the product. Giving an opportunity to capitalise on the connection between the online platform and a physical product. 

Marianella spoke to myself about how this log will be easily integrated with another product as we where not pursuing the tail form. The Log will be able to display information and communicate the relevant news to the users.


No comments:

Post a Comment