Back to the Drawing Board
Our
around table discussion proved that the tail concept was lacking the ability to
be devleoped further. The overall concept of interaction between gamers in the
public realm outside of the cyber real proved to be a strong point. As we now
faced the question 'Where do we go from here' the group decided to have an open
discussion on our thoughts.
Lourence
proposed changing concept back to public place interaction as he thought more
potential was their in regards to building an interactive model. We all
considered this strongly however realised that all we needed to do was to do a
larger scale research probe into gamers and narrow down our user group to
discover.:
- Metaphors through interaction
- connection of form
- habits
- needs
- latent needs
- priorites
- existing trends.
Our conversation with Leonardo
Leonardo
spoke to our group in regards to solidifying our context and user. Firstly he
spoke of defining steam and what it gives to the user. Secondly identifying a
specific gamer within the gaming genre.The advice in a nutshell he gave us was
to be more specific, because we could design a product that would ultimatley
incorporate relevant form, aesthetics and interaction. I myself personally
found this advice helpful as it became the anchor for the remainder of the
studio.

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