Consolidating Our Concept
The User
The gaming industry projects digital product behaviour
like no other, therefore incorporating a physical interactive product that
relates back to this digital world may result in everyday use outside of the
gaming realm. As gamers have multiple sub categories ie; first person shooters,
MMORPG’s (massively multiplayer online role playing games), strategy and action
ect. It is important to target the specific user that will best be suited
toward this interactive product. Research into the chosen demographic of
computer gamers that of first person shooters, showed high levels of anxiety
and reactive sensory viewed as competition. By Designing a product that
integrates these factors the design will benifet the needs and existing
problems for the chosen demographic.
Within the gaming community reputation ultimately
underpins your success. Based on status within any given game, gamers will
project the need to be valued due to accomplishments or milestones reached.
These Values and priorities form the online component for gamers as they can
reach this status behind a computer. When interacting in a public arena social
barriers are formed due to lack of face to face conversation confidence.
Current accessories in the gaming industry are vital to
the development for the product, due to the stylistic and aesthetic approach. Through
the use of a computer program ‘Steam’ refer to appendix 1, the concept was
developed to tie this system into the physical world and act as both a benefit
system and social system.
The Concept
The interactive product will consist of an awareness and
situational dependence reaction. It is completely the user’s digression as to
the utilisation of the product. The
interaction will be an everyday activity, dependant on the user and how much
gain they wish to earn from the product. Whether it is for social benefits or
steam community benefits.
Social
Situational variables will occur in any environment,
however some of the user’s personalities
will be that of a shy nature;
therefore the product will offer these users a chance to interact with one
another. An example may be a male catching the bus to work and continually
seeing a girl he fancies. The interaction between the two will be through the
products which will potentially lead to opportunity to for a relationship.
Users that want to use the device for a different
approach such as networking for gaming purposes will also be able to utilise
the social aspect of the product.
Benefit System
As steam is a community based environment and gamers typically want to be informed on new developments ASAP, a reward system based on the interaction and use of the product will be implemented. Rewards vary from; limited edition specials, early access to trailers, buying steam powered games and more. These specials will be negotiated with steam.
The combat log i have developed is designed through the existing profile navigation menu. The log will be basic incorporating bare minimum information. Showing the daily information recorded by the individual users product.



























